Sharing experiences and perspectives in cohort-based learning

How do we create the most effective learning program? Some of the most impactful learning happens when people learn from each other. In fact, a recent Bersin study found that learning with and from peers and via social networks is one of the biggest drivers of business and leadership outcomes.[1]

With globalization now a top priority for large organizations, this new research suggests that for companies to succeed at building a globally-integrated enterprise, they must adopt social and informal learning strategies and solutions.

Robert Kegan, a developmental psychologist based at Harvard University, long ago proposed theories that seem to underscore Bersin’s findings. Growth processes, such as learning, depend on connections, and these processes invariably occur in some context.[2]

Should you choose a cloud-based LMS or on-premise LMS?

With today’s learners tending to upskill on the go, a mobile LMS is all the rage in the consumer marketplace. Different kinds of Learning Management Systems offer different features and flexibility, and the pros and cons of in-house and cloud-based systems depend on the unique requirements of your organization, such as its security needs. Picking the best solution is a case of considering a wide range of factors, so here are a few questions to ask.

NetDimensions Talent Suite is a secure, cloud-based LMS

Overcoming Barriers to Mobile Learning Deployment

 

How can you overcome the challenges of deploying mobile learning in your organization?

The first generation iPhone, arguably the first smartphone, was released in June 2007. In the decade since then, the number of users continues to grow at an astounding rate.

Its ubiquity has allowed smartphones to become an effective learning tool especially in business environments, where learners are either located in remote areas with limited internet connectivity, work in manufacturing facilities with no access to desktop computers, or work in the field and are always mobile.

Mobile learning has been a hot topic for learning & development departments for years, however deployments of effective mobile learning strategies have been slow.

Gamification: The Role of Mobile & Social

The always-on mobile age has reshaped the opportunity for gamification in every interaction in our connected lives. From “checking-in” on Facebook or Yelp to crossing off the latest achievement on our Fitbit, we are ready to highlight our achievements – and become participants in a gamification-driven engagement program.

Additionally, social interactions are common in all gaming platforms and are now expected in gamification mechanics. One of the most common social interactions in gamification is through badging, points, levels, or other social recognition techniques that showcase the skills, competencies, experiences, or accomplishments of users.

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Another social interaction is through challenges or contests against other users and the posting of top achievers on leaderboards or the social sharing of their accomplishments. Both these interactions increase engagement by rewarding (either directly or indirectly) users that perform the desired tasks or engage in the desired behaviors that show an understanding and retention of the training materials.

The confluence of these two trends presents an opportunity to introduce a mobile gamification strategy to your staff development and training programs.

In today’s always-connected age, every mobile employee is generally carrying a smartphone or a tablet and can be drawn into a gamified experience at any time, wherever they are.

Mobile games that include the same actions a learner must perform in real-life can further increase the responsiveness, engagement, and effectiveness levels. Moreover, mobile gamification can incorporate many of the functions and applications found on mobile devices expanding the depth and breadth of the learning experience. For example, use of the device camera to record a learner’s observation about a shop floor process that can be shared on a learning portal for peer-to-peer comment and rating resulting in the reward of points for the level of peer rating received. This type of activity, while not immersive, can draw the learner into the activity and maintain their interest.

Peer to Peer

As you review your mLearning programs, take a fresh look at how you can add gamification elements to the experience. Re-think how the learning experience can be created. You will not only make the learning program more engaging, but will be tapping into two emerging trends in learning and staff development.

For more about Gamification and its potential for learning and development, download our white paper Gamification – Does it have a place in your L&D Content Development?.

Learning “On the Move” – Key Strategies for a Mobile Learning Program

The mobile devices in our pockets have officially taken over. As of October 2014, there are now more mobile devices than people. Mobile devices have now become the primary internet device for many web users. In fact, the 2015 Internet Trends Report found U.S. web users turn to their mobile device for almost 3 hours of internet time each day.

As usage becomes ubiquitous, we expect these devices to never be out of reach. They have also become an effective learning tool. Hence, the rise of learning now being pushed to the mobile experience.

Just like we learned that taking a classroom experience and putting it online does not make an effective web based training or online learning experience – neither will simply scaling down existing content so it fits on a smaller screen.

Learning Solutions Magazine said it best:

“Being able to view eLearning content on a smartphone doesn’t make it mLearning in just the same way that throwing slides meant for use in instructor-led training onto a web page doesn’t make them eLearning. Redesign is always the best option.”

An effective, strategic mobile learning or performance support program requires new thinking and new approaches. Here are three strategies we have learned building mobile programs for NetDimensions’ clients.