Why is mobile not buzzing yet? (Part 2 of 2)

This is the conclusion of a 2-part guest blog post from Speexx, sponsor of NextSteps 2016, NetDimensions’ Global User Conference. Click here to read Part 1.

 

Step 2: Engage, engage!

For the learner, offering training that is optimized for a mobile device can be very engaging, as it allows him or her to drive their learning path, when and where is most convenient. This flexibility impacts the success rate of your learners and therefore the success and cost effectiveness of the training program.

Remember, you want to engage with learners with both content and tools that they are used to seeing outside of the workplace, from gamification elements of learning to mobile devices.

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Learning Portals – Transforming the learner’s experience

The term “learning portal” is used liberally in the training industry, but what does it really mean?

By common definition, a portal is described as a gateway, doorway or entrance. Likewise, in computing it generally refers to a website that provides links or gateways to other websites. This idea affords businesses with the opportunity to consolidate relevant learning resources and tools into one location to accomplish a specific business or learning goal.

So, how is a portal different from a Learning Management System (LMS)? It’s a fair question with a fuzzy answer.

LMS’ such as NetDimensions Talent Suite are highly configurable and are capable of providing a portal-like experience using out-of-the-box functionality. However, organizations commonly configure their LMS as a one-size-fits-all solution to provide a superset of content and tools for many people within the organization, and covering many different subject areas.

A custom portal, on the other hand, provides a learning experience that targets a specific business goal, audience or subject area to deliver a focused, holistic learning solution. Today, we see that businesses are developing portals for multiple subject areas, including:

  • New hire onboarding
  • Sales training
  • Service training
  • Manufacturing training
  • Compliance or technical training
  • Extended enterprise and more

 

So what’s the big deal?

Gamification: The Role of Mobile & Social

The always-on mobile age has reshaped the opportunity for gamification in every interaction in our connected lives. From “checking-in” on Facebook or Yelp to crossing off the latest achievement on our Fitbit, we are ready to highlight our achievements – and become participants in a gamification-driven engagement program.

Additionally, social interactions are common in all gaming platforms and are now expected in gamification mechanics. One of the most common social interactions in gamification is through badging, points, levels, or other social recognition techniques that showcase the skills, competencies, experiences, or accomplishments of users.

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Another social interaction is through challenges or contests against other users and the posting of top achievers on leaderboards or the social sharing of their accomplishments. Both these interactions increase engagement by rewarding (either directly or indirectly) users that perform the desired tasks or engage in the desired behaviors that show an understanding and retention of the training materials.

The confluence of these two trends presents an opportunity to introduce a mobile gamification strategy to your staff development and training programs.

In today’s always-connected age, every mobile employee is generally carrying a smartphone or a tablet and can be drawn into a gamified experience at any time, wherever they are.

Mobile games that include the same actions a learner must perform in real-life can further increase the responsiveness, engagement, and effectiveness levels. Moreover, mobile gamification can incorporate many of the functions and applications found on mobile devices expanding the depth and breadth of the learning experience. For example, use of the device camera to record a learner’s observation about a shop floor process that can be shared on a learning portal for peer-to-peer comment and rating resulting in the reward of points for the level of peer rating received. This type of activity, while not immersive, can draw the learner into the activity and maintain their interest.

Peer to Peer

As you review your mLearning programs, take a fresh look at how you can add gamification elements to the experience. Re-think how the learning experience can be created. You will not only make the learning program more engaging, but will be tapping into two emerging trends in learning and staff development.

For more about Gamification and its potential for learning and development, download our white paper Gamification – Does it have a place in your L&D Content Development?.