With today’s learners tending to upskill on the go, a mobile LMS is all the rage in the consumer marketplace. Different kinds of Learning Management Systems offer different features and flexibility, and the pros and cons of in-house and cloud-based systems depend on the unique requirements of your organization, such as its security needs. Picking the best solution is a case of considering a wide range of factors, so here are a few questions to ask.
How can you overcome the challenges of deploying mobile learning in your organization?
The first generation iPhone, arguably the first smartphone, was released in June 2007. In the decade since then, the number of users continues to grow at an astounding rate.
Its ubiquity has allowed smartphones to become an effective learning tool especially in business environments, where learners are either located in remote areas with limited internet connectivity, work in manufacturing facilities with no access to desktop computers, or work in the field and are always mobile.
This is the conclusion of a 2-part guest blog post from Speexx, sponsor of NextSteps 2016, NetDimensions’ Global User Conference. Click here to read Part 1.
Step 2: Engage, engage!
For the learner, offering training that is optimized for a mobile device can be very engaging, as it allows him or her to drive their learning path, when and where is most convenient. This flexibility impacts the success rate of your learners and therefore the success and cost effectiveness of the training program.
Remember, you want to engage with learners with both content and tools that they are used to seeing outside of the workplace, from gamification elements of learning to mobile devices.
This is the first of a two-part guest blog post from Speexx, sponsor of NextSteps 2016, NetDimensions’ Global User Conference.
Going through recommended readings posted by HR thought leader Laura Overton, I noticed that thought Leaders in HR often speak about the top trends in learning and development. And their bucket list for 2016 includes cloud based learning platforms, micro-learning and “going mobile”.
But how much are we using mobile learning in our communication training programs? Are we really implementing it?
The always-on mobile age has reshaped the opportunity for gamification in every interaction in our connected lives. From “checking-in” on Facebook or Yelp to crossing off the latest achievement on our Fitbit, we are ready to highlight our achievements – and become participants in a gamification-driven engagement program.
Additionally, social interactions are common in all gaming platforms and are now expected in gamification mechanics. One of the most common social interactions in gamification is through badging, points, levels, or other social recognition techniques that showcase the skills, competencies, experiences, or accomplishments of users.
Another social interaction is through challenges or contests against other users and the posting of top achievers on leaderboards or the social sharing of their accomplishments. Both these interactions increase engagement by rewarding (either directly or indirectly) users that perform the desired tasks or engage in the desired behaviors that show an understanding and retention of the training materials.
The confluence of these two trends presents an opportunity to introduce a mobile gamification strategy to your staff development and training programs.
In today’s always-connected age, every mobile employee is generally carrying a smartphone or a tablet and can be drawn into a gamified experience at any time, wherever they are.
Mobile games that include the same actions a learner must perform in real-life can further increase the responsiveness, engagement, and effectiveness levels. Moreover, mobile gamification can incorporate many of the functions and applications found on mobile devices expanding the depth and breadth of the learning experience. For example, use of the device camera to record a learner’s observation about a shop floor process that can be shared on a learning portal for peer-to-peer comment and rating resulting in the reward of points for the level of peer rating received. This type of activity, while not immersive, can draw the learner into the activity and maintain their interest.
As you review your mLearning programs, take a fresh look at how you can add gamification elements to the experience. Re-think how the learning experience can be created. You will not only make the learning program more engaging, but will be tapping into two emerging trends in learning and staff development.
For more about Gamification and its potential for learning and development, download our white paper Gamification – Does it have a place in your L&D Content Development?.