How a pharmaceutical market leader used NetDimensions to eliminate compliance risk

Keeping workforces compliant with legislation is a major challenge in the pharmaceutical industry – and failing to do so can be extremely risky. With a seamless integration of NetDimensions technology, one market leader’s L&D team ensured they could face compliance risk and meet the demands of regulators such as FDA and EMA.

The ability to manage compliance risk is expected to become more crucial than ever in the pharmaceutical and life sciences sector by 2020 [1].

Businesses need to protect themselves from the heavy costs of non-compliance. A culture of quality is crucial to reducing and eliminating exposure to risks including financial penalties, rescinded regulatory approvals and reputational damage.

Demystifying the process of complying with 21 CFR Part 11

There’s been a lack of clarity around what’s needed to comply with 21 CFR Part 11, the US Food and Drug Administration’s regulations for inspecting electronic training records held by organizations.

Implementing electronic signatures and being able to clearly audit their use has often been a considerable challenge for businesses in the life sciences and pharma sectors.

This is an essential requirement for companies in these sectors looking to comply with the FDA’S CFR regulations. In-depth and rigorous auditing is increasingly sought-after by organizations in other sectors too, such as healthcare.

A photo of a person sitting at a laptop holding a bottle of manufactured pharma drugs as an illustration of the pharma 21 CFR Part 11 regulation

Focus on Integration: Connecting Learning to the Right Systems

As the human capital technology landscape expands and solutions become more specialized, integration has become more critical than ever. Not only do we need to think about how each of these talent-focused platforms work together, but how they work together with other systems within and outside of the organization.

According to Brandon Hall Group’s 2016 Learning Technologies survey, integration capabilities are one of the top-three most important criteria organizations have for their learning technology providers, with 46% saying it is essential and 30% saying it is critical these services are available.

In an environment where fewer than half (44%) of companies are looking to get a suite of integrated talent management modules, it is important organizations understand the ins and outs of integration.

Developing a High-Octane Approach to Learning

The new learning audience is dynamic, mobile and highly sophisticated.
L&D teams must push the envelope
to create new blended learning strategies.

 

Organizations today are quickly understanding that their learning strategies need to be restructured. With changes in how work is performed (telecommuting, globalization, decentralized workforces) and in the learning audience itself (Baby Boomers to Gen Me), organizations face the most complex learning environment ever presented.

The fundamental driver for this quickly increasing level of complexity is that learning in all forms must take a blended approach to attract the learner to want to learn and maximize depth and length of retention. Learning that isn’t appealing to the learner (i.e., fun, interesting and highly relevant to their professional and personal development) will go nowhere.

There are two components to making learning appealing:

  • Learning Content Development, which must employ imagery and mixed media with eye-popping graphics that draw the learner into the subject.
  • Delivery, which must be multi-modal to keep the learner’s attention and make the learning easy to apply. Most importantly, the delivery must be done in a way that provides performance support at the time of need of the learner. The days of the one size fits all course have come to a close.

These principles apply to all forms of learning, including mandatory and compliance training. Just because learning is required doesn’t mean that learners will remember it or apply it – and they will go kicking and screaming into having to participate. The most heavily regulated organization must apply a blended learning strategy that compels people to want to learn and offers an engaging way to do so.

We also must realize that learning is happening all around us in the workplace. In today’s need for learning and training that is relevant and available at the speed of business, employees seek out what they need to know, from whomever has it.

Organizations must understand that the new learning audience is dynamic, mobile and highly sophisticated. Learning and Development teams must push the envelope to create new blended learning strategies that embody an instructional, collaborative and formative approach that attracts and motivates the learner. But do we understand how to develop a high-octane blended learning approach? How do we make sure that this approach is aligned with the needs and compliance requirements of the business?

We must develop learning strategies that include:

  • Multiple modalities that promote and encourage a mix of company and learner-generated content
  • Socialization and discussion around the learning
  • Coaching and mentoring to help reinforce the learning
  • Real-world practical application that encourages learners to embrace a new way of thinking and acting.

Without this approach, learning will just be a “check the box” exercise with no discernable impact on individual or organizational performance.

 

Contributor

Michael_Rochelle_Headshot-073Michael Rochelle
Chief Strategy Officer and Principal HCM Analyst, Brandon Hall Group
Twitter: @MichaelRochelle

Michael oversees consulting, strategic services, and advisory support for Brandon Hall Group members. Michael is also one of the company’s principal analysts covering topics such as learning, talent, sales and marketing, and executive management.

Michael will be the keynote speaker at NextSteps 2016, NetDimensions’ Global User Conference, on April 13th – 15th. Learn more at the NextSteps website.

Gamification Ideas for Learning & Development Programs

In our previous post, we discussed the concept of gamification and how it puts both play and healthy competition back into learning and staff development. Now that you understand how gamification can support your learning program’s strategic goals, how do you get started?

Let’s start with the understanding that there are two general types of gamification activities in learning development:

  • Structural Gamification – assigning points, badges or rewards to structure a competition among an organization’s employees, business units or extended enterprise. Points or rewards could be achieved various elements of a curriculum or a course such as achieving passing scores on a required certification within a specified timeframe. Generally, these scores would be posted on a leaderboard or something similar, often within your learning management system or a dedicated learning portal.
  • Content Gamification – when gamification elements are wholly integrated into the content and the context is more game-like.  The entire course does not have to be game-like, rather just certain activities that add a level of completion.

Again, the intent is not create a game in and of itself, but to offer elements that make the learning more interesting and reward learners so they are more connected to the content.

A good place to start when considering gamification is to consider adding a structural framework to measure learner achievement and display it for others to view. 

Here are some ideas to consider:

  • Points for completion of courses. If learners have profiles in your learning management system, make these points or cumulative score as part of the profile so they have an instant reminder of their progress.
  • Badges earned by learners as they pass assessments or achieve point levels. For example, for a basic assessment they could earn the “Newbie” badge and as they progress they earn other badges either tied to skill level (e.g. “Expert”) or to terms relative to the content (e.g. “Master Crafter” for construction focused content).  As users accumulate points from above and cross certain thresholds, give them a badge (e.g. 500 points = “Just Getting Started” and 1,000 points = “Getting Things Done”).
  • Leaderboards make the results visible and introduce a competitive nature to the learning experience. We suggest sharing everyone’s progress and featuring the current leaders in terms of points and badge accumulation.

Once you move past structural gamification, we get to Content Gamification where the level of effort increases – but so does the potential to create a dynamic learning experience.  Effective content Gamification for adult learners should always include three elements: 1) a timed experience, 2) the ability to accede to new levels, and 3) the assignment of points or other rewards for each step of a gaming experience.

Some examples of content gamification include:

  • Timed quizzes/knowledge checks: achieve more points for accuracy on the first try, more points for completing within certain established time ranges; adding audible or visual reinforcements such as bells for correct answers can make this experience more fun as well.
  • Simulations – create online versions of real world situations where trainees need to solve problems. Just like pilots that train in a safe environment, this gives your teams an opportunity to try different problem solving techniques and be rewarded for their success.
  • Immersive Experiences – providing a rich interactive experience brings learners deeper into content and lets them focus on the learning objectives. Potential opportunities in an immersive experience include:
    • Scenario-driven situations with branching
    • Story based experiences
    • Quests and challenges

The objective here is to create an immersive experience that wraps gamification around the learning content. And in these types of experiences, you can still add activities such as point accumulations, rewards, badges, levels, and other recognition that add a competitive framework to the learning process.

When you are done implementing any of these methods, you will have created a learning experience that creates active learners who willingly participate in an enjoyable learning program – while satisfying your strategic training and learning objectives.

For more about Gamification and its potential for learning and development, download our white paper “Gamification – Does it have a place in your L&D Content Development.”